﻿using System;
using System.Collections.Generic;

namespace YummyGame.Framework
{
    public class SkillActionPrototype_chgvar : SkillActionPrototype
    {
        public string var_name;
        public Expression value;
        public string change_type;
        protected override SkillAction GetRuntimeInternal()
        {
            return Pools.GetSkillRuntime<SkillAction_chgvar>().Get();
        }
    }
}
